Director
Director
Henry gets an unexpected visitor claiming to be from the future. When a boy-robot killing machine steps onto the scene, The Gang must find a way to save everyone from an apocalyptic future.
Packages are being stolen from Swellview porches. Henry and Ray setup a stakeout in an attempt to catch the thief red-handed.
When Ray's memories accidentally get erased, Schwoz devises a plan to send Henry deep inside Ray's brain to get them back.
Captain Man is being a baby about having a baby. Labor pains leave him helpless so Kid Danger and Piper step up to take on a couple of slick grease thieves.
Captain Man and Kid Danger are going to need a little bit of magic and some help from an old friend if they want to catch a thief.
Big steaks are on the line when Henry claims he can’t be scared. Schwoz uses a machine that allows Henry to virtually experience the spooky stories that everyone in the Man Cave tells him in an attempt to prove Henry wrong.
A new species of moth is eating all the Christmas trees in Swellview, so Captain Man and Kid Danger head over to Neighborville to buy more. On the way back they're attacked by shady tree dealers and have to fight to save Christmas.
Captain Man and Kid Danger are guarding Swellview's newest attraction, the EnvyGram Wall, when Captain Man destroys the wall while trying to eliminate a small bird. Kid Danger and Captain Man have to figure out a way to replace it.
A vigilante in a smiley-face mask has been punishing Swellviewians for being rude in public. Kid Danger and Captain Man’s investigation leads them to the TV set of Mr. Wallabee, a local TV celebrity who hosts a show for kids.
Henry and the other kids destroy Ray’s prized movie prop, The Theranos Boot. To replace it, Henry and Jasper travel to an alternate universe Man Cave using Bill Evil’s inter-dimensional transporter and steal their Theranos Boot before Ray finds out.
Captain Man, sick of fighting the same old villains, is convinced to make a profile on a match making app for heroes and villains. Kid Danger agrees to do the same and two of them set up a double-fight to square off with some new villains.
Henry and the gang set up a secret underground restaurant in the Man Cave for Charlotte's private dinner with music superstar Jack Swagger. When word gets out that Jack Swagger is in town, some unwanted guests crash the party.
When a young girl chains herself outside of Junk-N-Stuff, Kid Danger and Captain Man are forced to help find her beloved phone. While on a stakeout, they unexpectedly run across some familiar faces with a devious plan they weren't prepared for.
Kid Danger and Captain Man are tricked into entering an escape room by a factory owner with a "chip" on his shoulder. They are trapped inside with two new kids, Mika and Miles, who are oddly good at solving the puzzles they need to answer to get out.
Kid Danger reveals to Captain Man that he doesn't want to be stuck in Swellview and be his sidekick forever. To make matters worse, Kid Danger is recruited by another town to be their hero.
Captain Man's old sidekick and nemesis, Drex, returns from the past with an army of cavemen to finish off Captain Man once and for all. Kid Danger may be the only one who can save Captain Man now.
Kid Danger and his friends try to figure out how to get Captain Man back from the past, while Drex furthers his scheme to erase Swellview's memory of Captain Man forever.
Kid Danger and Captain Man battle Drex on top of a blimp to stop him from erasing Swellview's memory of Captain Man. But when the blimp aims straight for the Swellview Baby Hospital, one hero must stay behind to save the day.